MMOEXP: Infinite windwalking as another major feature of Blade and Soul
One of the challenges facing many Korean MMOs here in the West is the just sheer difference in consumer expectations when it comes to microtransactions and what those microtransactions can provide. We generally abhor anything here in BnS NEO Divine Gems the West that feels even borderline what is perceived to be pay-to-win, while there are some elements that are just normal and expected in Asian markets. Balancing the two has always been a tough assignment, though it should be noted that JJ has a history of helping a large company navigate such struggles.
Black Desert Online was accused heavily of being overly microtransaction-heavy and leaning almost headfirst into pay-to-win territory when it first launched in the West eight years ago. However, over those years, I noticed the pay-to-win elements here in the West were slowly reduced, with those microtransactions often being cosmetic or simply convenience items. It’s hard to…